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92 | 

9 4

 

 

5.  Memory 

1.  DFlipFlop[trigger=

 

rising/falling/high/low, label=1-100 chars] 

2.  TFlipFlop[trigger=rising/falling, label=1-100 chars] 

3.  JKFlipFlop[trigger=rising/falling, label=1-100 chars] 

4.  SRFlipFlop[trigger=rising/falling/high/low, label=1-100 chars] 

5.  Register[width=1-32, trigger=rising/falling/high/low, label=1-100 chars] 

6.  Counter[width=1-32, max=Hex depending on width-0x.., 

ongoal=wrap/stay/continue/load, trigger=rising/falling, label=1-100 chars] 

7.  ShiftRegister[width=1-32, parallel=true/false, length=1-32, trigger=rising/falling, 

label=1-100 chars] 

8.  RandomGenerator[width=1-32, seed=INT.MIN-INT.MAX, trigger=rising/falling, 

label=1-100 chars] 

9.  Ram[addrWidth=2-24, dataWidth=1-32, bus=synch/asynch/separate] 

10. Rom[addrWidth=2-24, dataWidth=1-32] 

6.  Input/Output 

1.  Button[label=1-100 chars] 

2.  Joystick[bits=2/3/4/5] 

3.  Keyboard[buflen=1-256, trigger=rising/falling] 

4.  Led[active=true/false, label=1-100 chars] 

5.  SevenSegmentDisplay[active=true/false] 

6.  HexDigitDisplay[No Attributes] 

7.  LedMatrix[matrixcols=1-32, matrixrows=1-32, inputtype=col/row/select] 

8.  Tty[No Attributes]