92 |
9 4
5. Memory
1. DFlipFlop[trigger=
rising/falling/high/low, label=1-100 chars]
2. TFlipFlop[trigger=rising/falling, label=1-100 chars]
3. JKFlipFlop[trigger=rising/falling, label=1-100 chars]
4. SRFlipFlop[trigger=rising/falling/high/low, label=1-100 chars]
5. Register[width=1-32, trigger=rising/falling/high/low, label=1-100 chars]
6. Counter[width=1-32, max=Hex depending on width-0x..,
ongoal=wrap/stay/continue/load, trigger=rising/falling, label=1-100 chars]
7. ShiftRegister[width=1-32, parallel=true/false, length=1-32, trigger=rising/falling,
label=1-100 chars]
8. RandomGenerator[width=1-32, seed=INT.MIN-INT.MAX, trigger=rising/falling,
label=1-100 chars]
9. Ram[addrWidth=2-24, dataWidth=1-32, bus=synch/asynch/separate]
10. Rom[addrWidth=2-24, dataWidth=1-32]
6. Input/Output
1. Button[label=1-100 chars]
2. Joystick[bits=2/3/4/5]
3. Keyboard[buflen=1-256, trigger=rising/falling]
4. Led[active=true/false, label=1-100 chars]
5. SevenSegmentDisplay[active=true/false]
6. HexDigitDisplay[No Attributes]
7. LedMatrix[matrixcols=1-32, matrixrows=1-32, inputtype=col/row/select]
8. Tty[No Attributes]